﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;

namespace spriteData
{
    class XImage
    {
        public XImage()
        {
        
        }
        private int id;
        private string fileName;
        public int Id
        {
            get { return this.id; }
            set { this.id = value; }
        }
        public string FileName
        {
            get { return this.fileName; }
            set { this.fileName = value; }
        }
          public void serial(BinaryWriter bw)
        {
            bw.Write(id);
            bw.Write(fileName);
        }
    }
}
